Summary: In which the demo's content is completed, I believe; a lore-entry page-image is drawn; logging is improved; the editor's showing of bounds is optional; and the side-project gains decor items.
Greetings and salutations!
This week's screenshot shows the page-image that corresponds to the lore-entry icon shown as last week's main screenshot:
The week just past was a bit of a slow one--but I did hit a major milestone, I believe!
Continue reading "Demo Content... Complete?" »
Monday, July 22. 2019
Images of Lore
Summary: In which the language-text is (I think) finished; lore-art is added; a new lore-entry is written; level two sees some minor additions; my build-script is updated; and the side-project tile-editor gains some neat features.
Greetings and salutations!
For this week's screenshot, an icon for a new piece of lore:
The week just past saw a few fixes, additions, and bits of polish:
Continue reading "Images of Lore" »
Greetings and salutations!
For this week's screenshot, an icon for a new piece of lore:
The week just past saw a few fixes, additions, and bits of polish:
Continue reading "Images of Lore" »
Monday, July 15. 2019
The Hiding of Text
Summary: In which the game's text is hidden; some lore is added; the target-points of conversation-tails are made more reliable; the demo may be a few weeks away; and the side-game's tile-editor continues progressing.
Greetings and salutations!
This week's screenshot shows a conversation-tail now pointing more-closely towards the character's mouth--and some slightly-broken text... ^^;
The week just past was a bit of a slow one, I fear. Still, some things did get done:
Continue reading "The Hiding of Text" »
Greetings and salutations!
This week's screenshot shows a conversation-tail now pointing more-closely towards the character's mouth--and some slightly-broken text... ^^;
The week just past was a bit of a slow one, I fear. Still, some things did get done:
Continue reading "The Hiding of Text" »
Monday, July 8. 2019
Demo Drawing Near?
Summary: [b]In which the demo seems very nigh; some accessibility is added to minigames; a minigame-begun sound is made; various elements of polish are added; the first "jigsaw" puzzle is polished a bit; and the side-project makes a little bit of progress.[/b]
Greetings and salutations!
This week's screenshot shows some touch-ups to the "jigsaw"-puzzle encountered in level one:
The week just past saw a lot of work on a variety of elements!
But perhaps most excitingly, it brought the demo very close to completion, I believe...
Continue reading "Demo Drawing Near?" »
Greetings and salutations!
This week's screenshot shows some touch-ups to the "jigsaw"-puzzle encountered in level one:
The week just past saw a lot of work on a variety of elements!
But perhaps most excitingly, it brought the demo very close to completion, I believe...
Continue reading "Demo Drawing Near?" »
Monday, July 1. 2019
How to Pick a Lock
Summary: In which the woodworker's workshop is just about complete; the associated puzzle is done; "grouping" items are improved; lockpicking gains an example; the minigame introductory-sound proves troublesome; progress towards the demo is, I think, made; and the side-game's editor continues to slowly develop.
Greetings and salutations!
This week's screenshot shows the woodworking workshop that I described last week, now implemented in the level:
The week just past saw puzzle-implementation, level-work, bug-fixing, and polishing:
Continue reading "How to Pick a Lock" »
Greetings and salutations!
This week's screenshot shows the woodworking workshop that I described last week, now implemented in the level:
The week just past saw puzzle-implementation, level-work, bug-fixing, and polishing:
Continue reading "How to Pick a Lock" »
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