Summary: In which a boss is advanced; bosses may have "on-death" scripts; room-loading is implemented; the current room may be detected; room-map handling is generalised; exits are shown and clickable on maps; mana-consumption is tweaked; and a backdrop texture is begun.
Greetings and salutations!
This week's screenshot shows progress on a sequential boss found in the Ossuary Moon:
The week just was one of content-work, of structural-work, and of more besides:
Continue reading "Opening Rooms" »
Monday, September 20. 2021
A Powerful Rune
Summary: In which an item splash-screen is cleaned up; a font-issue is resolved; a skeletal enemy is made; obstacles may optionally be avoided; a new boss-encounter is begun; a timer-bar is moved; a weapon-powerup becomes less overpowered; some of the effects of that powerup are revised; and a weapon is reworked.
Greetings and salutations!
This entry's screenshot shows a revised version of the "important thing gained" splash-screen that was shown in last week's entry, having now text that is decently spaced, sized, and positioned:
As you may gather, this entry isn't being posted a fortnight after the last! Indeed, I found with last week's entry, as I recall, that I had quite a lot to write about. And at the end of the work of the week just past, I once again found myself with a fair bit to hand.
So, I've decided that now seems like the time to switch over to weekly blog-posts!
Continue reading "A Powerful Rune" »
Greetings and salutations!
This entry's screenshot shows a revised version of the "important thing gained" splash-screen that was shown in last week's entry, having now text that is decently spaced, sized, and positioned:
As you may gather, this entry isn't being posted a fortnight after the last! Indeed, I found with last week's entry, as I recall, that I had quite a lot to write about. And at the end of the work of the week just past, I once again found myself with a fair bit to hand.
So, I've decided that now seems like the time to switch over to weekly blog-posts!
Continue reading "A Powerful Rune" »
Monday, September 13. 2021
Splashes
Summary: In which locations and their regions gain titles; item- and upgrade- collection is shown via text; artefacts and upgrades are given a splash-screen; quest-items are listed; a place for a potential note-feature is made; the map-screen's handling of regions is reworked; the "encounter" UI is further tweaked; a worm-enemy gains some effects; a new skeletal foe is made; characters can hold "updating effects"; enemies can lead targets; the player's "damage" particle is reworked; an effect for player-healing is made; and a new moon is begun.
Greetings and salutations!
This entry's screenshot shows location- and region- titles--albeit perhaps with non-final font and word-spacing:
Such UI-related work comprises a significant proportion of the work done in the fortnight just past, I do believe. However, said fortnight also included a variety of other changes, including enemy-work, effect-making, and more besides:
Continue reading "Splashes" »
Greetings and salutations!
This entry's screenshot shows location- and region- titles--albeit perhaps with non-final font and word-spacing:
Such UI-related work comprises a significant proportion of the work done in the fortnight just past, I do believe. However, said fortnight also included a variety of other changes, including enemy-work, effect-making, and more besides:
Continue reading "Splashes" »
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