Summary: In which a level gains polish; decorations are composed of parts; a level is lit; a quest-item is given an appearance of its own; the use for said item is begun; spawners are tweaked and added; some level-logic is put in place; and artefact and upgrade texts are added to the codex.
Greetings and salutations!
This week's screenshot shows a scene previously shown--but now with more decoration, and with lighting!
The week just past was once again primarily a week of decor and polish--although while primarily in visual elements, not exclusively:
Continue reading "Bones to Show" »
Monday, November 21. 2022
Giving Shape to Stone
Summary: In which level-polishing continues; a different aesthetic task usurps said polishing; healing is separated from utilities; the tutorial is then revised; and level-polishing resumes.
Greetings and salutations!
This week's screenshot shows the "Hall of Flow" in the Vertical Slice Moon, now with a bit more "depth" to its walls!
The week just past was... for a change, not primarily a level-polish week. There was some of that, and other things besides, but one particular task arose to call me away:
Continue reading "Giving Shape to Stone" »
Greetings and salutations!
This week's screenshot shows the "Hall of Flow" in the Vertical Slice Moon, now with a bit more "depth" to its walls!
The week just past was... for a change, not primarily a level-polish week. There was some of that, and other things besides, but one particular task arose to call me away:
Continue reading "Giving Shape to Stone" »
Monday, November 14. 2022
Skeletal Art
Summary: In which levels receive polish; lighting is tweaked; and a mist-effect likewise is tweaked.
Greetings and salutations!
This week's screenshot shows progress on the polish-pass of the "Bone Galleries" level of the Ossuary Moon:
Naturally, it was such polish that occupied the majority of the week just past, I believe, with a few other things besides:
Continue reading "Skeletal Art" »
Greetings and salutations!
This week's screenshot shows progress on the polish-pass of the "Bone Galleries" level of the Ossuary Moon:
Naturally, it was such polish that occupied the majority of the week just past, I believe, with a few other things besides:
Continue reading "Skeletal Art" »
Monday, November 7. 2022
Decorating the Dark
Summary: In which a level gains polish and finish; the same is started for another level; special effects may be placed in levels; special effects may be pre-defined; breakables may reference said pre-defined effects; walls are given "depth"; and shadows are tinted.
Greetings and salutations!
This week's screenshot shows a location within the "Dismal Halls" of the Ossuary Moon, now decorated:
The week just past was, once again, a level-building week--albeit again with a few other things besides:
Continue reading "Decorating the Dark" »
Greetings and salutations!
This week's screenshot shows a location within the "Dismal Halls" of the Ossuary Moon, now decorated:
The week just past was, once again, a level-building week--albeit again with a few other things besides:
Continue reading "Decorating the Dark" »
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