Summary:
In which a new year is begun; an enemy is switched from melee to ranged; audio-work is attended to; and the game's design-doc is updated.
Greetings and salutations--and happy new year! ^_^
Welcome back to the devlog for
Moons in Crystal! I hope that you had some rest over this preceding period, and come into the new year stronger. ^_^
This week's screenshot shows an upgrade to the basic skeletons found in the Ossuary Moon: Their attack is now a projectile one--albeit with somewhat-limited range:
The week just past was a bit of an odd one for me! Between family events and scheduled power-outages, time was a bit more limited than usual, and, confessedly, I was rather tired for a fair bit of the week.
Still, things did get done, both in gameplay (as seen above) and in other matters:
Continue reading "Making Noises" »