Summary:
In which icons are created or reworked; an effect is made for "grabbing"; and a defensive spell is added to the player's arsenal.
Greetings and salutations!
This week's screenshot shows some new or revised icons for three of the player's "metroidvania abilities":
The week just past was a little slow, in part I think due to a variety of abeyances of various sorts. Still, some things did get done:
First of all, as shown above, I revised or created three of the icons that represent "metroidvania abilities" available to the player.
The first (from the left) of those shown is a new icon, made in the week just past for the previously-shown "grab" ability.
The second is a revised version of the already-extant "teleportation" ability.
And the third and final is a touched-up version of an ability that has, as far as I recall, yet to be revealed... (... In large part because I haven't yet implemented it.

)
And speaking of that "grab" ability, in the week just past I implemented an effect to convey the tether between the player and the item grabbed:
I believe that in previous blog-posts, I've referred to the player's "weapons" as "attacking spells", or something to that effect. However, that term isn't quite comprehensive: some of the player's spells are intended to be defensive in nature.
I mention this now because one of these defensive spells was implemented in the week just past: it summons a fox-shadow that follows and moves around the player--and then, on an enemy nighing, dashes in to knock the enemy back.
(Its "empowered" version, however, has yet to be implemented.)
And finally, there were various tweaks, fixes, and changes that don't seem worth detailing here: design-doc work; stub-classes for a new spell; a variable to identify "hostile" things in code; and more besides!
That, then, is all for this week--stay well, and thank you for reading! ^_^