Summary:
In which aethereal challenges are added to a level; the question of edging and room-covers around aethereal architecture is addressed; some level-edging is worked on; and a start to the adding of a small secret is made.
Greetings and salutations!
This week's screenshot shows further progress on the "Hall of Lost Things" within the Vertical Slice Moon:
The week just past was, for a few reasons I think, perhaps a bit slow. Still, some things did get done:
Primarily I daresay, the work of the week just past was focussed on the continued building of the abovementioned "Hall of Lost Things". From the teleportation-maze that I believe that I showed last week, I moved on to building the area that follows, a place primarily dedicated to the "aethereal sight" "metroidvania ability".
This area has three section: First, a passage hidden in the aethereal, allowing the player to move forward.
Second--and as shown above--a corridor of aethereal statues, giving clues (and the key) to the unlocking of the door at its end.
And finally, a room that requires stepping into the aethereal in order to reach and thus remove an obstacle--but also stepping out of it again in order to access the door that leads onwards, which is unavailable in the room's aethereal state. And that last involves a small return to teleportation in its achievement.
And as part of this, I worked on the question of covers and edging around or related to aethereal rooms. In short, as walls disappear and reappear, so too should their edging (lest there be unattached edging floating across rooms) and their covers (lest a cover give away the presence of an aethereal region).
This, I'm glad to say, I believe that I have working!
Further, I worked a little on the edging of the rest of the level, and placed a start to a little secret in one room.
And finally, there were tweaks, fixes, and changes enacted in the week just past that don't seem worth detailing here!
That then is all for this week--stay well, and thank you for reading! ^_^