Summary:
In which a level is further built; a new spawner is made; and lighting is experimented with.
Greetings and salutations!
This week's screenshot shows a more-colourful space from within the new demo:
The week just past was, I fear, a bit slow: a family emergency partway through resulted in Wednesday being a write-off, Thursday being very slow, and Friday being a little slow due to tiredness.
Nevertheless, some things did get done:
As you may gather from the screenshot above, work continued still on the building of the enemy-level in the new demo.
Here I finished off the location from the Serpent Moon, set in place a glade from the Summer Moon (shown above), made a space from the Spring Moon--and changed some of my ideas related to that moon--and painted a backdrop texture for the region from the Autumn Moon.
Speaking of the Autumn Moon, in the week just past I made an addition to the challenges found there.
You see, one of the major enemies encountered here is a giant centipede, one that inflicts venom with its bite.
However, I was, I think, dissatisfied with having this enemy be merely free-roaming.
So, in the week just past, I started work on a spawner for them: piles of fallen leaves scattered around the moon from which centipedes might emerge when the player is near.
Now, these are just piles of leaves: they're quite easy to destroy.
But conversely, doing so releases more centipedes!
There's thus--I hope!--a bit of a risk-reward decision in these leaves: to destroy them, producing a known number of centipedes, or to pass them by, not knowing when or how many centipedes will spawn from them.
And as part of this, I created a simple variant of my "basic game-object" vertex-shader, one that uses vertex-positions for texture-coordinates. This follows the behaviour of the standard backdrop shader, thus making it easier to keep the two lined up.
These spawners are, however, yet a work-in-progress. For one thing, right now they only spawn centipedes when damaged. And for another, I still intend to work on their presentation: I fear that they're a little too easy to miss against the backdrop.
And lastly, I experimented further with lighting--but didn't keep any changes.
That then is all for this week--stay well, and thank you for reading! ^_^