Summary: In which planets are begun in earnest; planets gain a map-representation; the handling of doors and breakable walls is reworked; and breakable walls have map-representations, and other objects might gain them.
Greetings and salutations!
This week's screenshot shows not a moon, but a planet!
(Well, okay, with a moon peeking in at one corner.)
The week just past was perhaps a little slow--but a few perhaps-notable things did get done:
Continue reading "Planetary Presentation" »
Monday, June 28. 2021
Conclusion
Summary: In which an announcement is made; an e-book is released; small news is given on another project; and a "thank you" is said.
Greetings and salutations!
This week, in place of a screenshot, I will simply post the logo for A Door to the Mists:
Let it be a book-end to the project.
Because, with a heavy heart, I hereby announce that A Door to the Mists... is cancelled.
Continue reading "Conclusion" »
Greetings and salutations!
This week, in place of a screenshot, I will simply post the logo for A Door to the Mists:
Let it be a book-end to the project.
Because, with a heavy heart, I hereby announce that A Door to the Mists... is cancelled.
Continue reading "Conclusion" »
Monday, June 7. 2021
A Period of Quiet
Summary: In which mist is touched-up; a sarcophagus is labelled and described; a king is named; changes are made to project-activity; and a hiatus is announced.
Greetings and salutations!
This week's screenshot shows a touched-up mist-line on the sarcophagus that's found in level eight:
Only a little was done in the week just past--let me elaborate:
Continue reading "A Period of Quiet" »
Greetings and salutations!
This week's screenshot shows a touched-up mist-line on the sarcophagus that's found in level eight:
Only a little was done in the week just past--let me elaborate:
Continue reading "A Period of Quiet" »
Monday, May 31. 2021
An Enchanted Sarcophagus
Summary: In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added; a level is believed near-complete; and a new level's rough draft is begun.
Greetings and salutations!
This week's screenshot shows a bit of detail added to one of the tombs in level eight:
Such polish was the main work of the week just past--that and a bit of preparatory writing:
Continue reading "An Enchanted Sarcophagus" »
Greetings and salutations!
This week's screenshot shows a bit of detail added to one of the tombs in level eight:
Such polish was the main work of the week just past--that and a bit of preparatory writing:
Continue reading "An Enchanted Sarcophagus" »
Monday, May 24. 2021
Entryway Signage
Summary: In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances; and goal -logic and -text is added.
Greetings and salutations!
This week's screenshot shows a sign above a door--it helps to know whose tomb one is breaking into!
The week just past was again slow, but things were done:
Continue reading "Entryway Signage" »
Greetings and salutations!
This week's screenshot shows a sign above a door--it helps to know whose tomb one is breaking into!
The week just past was again slow, but things were done:
Continue reading "Entryway Signage" »
Monday, May 17. 2021
Half and Half
Summary: In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for those examinations and the conclusions drawn from them; a minor footstep-sound issue is fixed; breakable pots gain placement sounds; the actions of a set of guardians are given likely-final timings; and response is begun to the possibility of no publication being gained.
Greetings and salutations!
This week's screenshot shows a new image of a mural; others are scattered through the body of the post!
The week just past was again a bit slow--in part for a new reason, and one that I intend to go into below. However, some things did get done!
Continue reading "Half and Half" »
Greetings and salutations!
This week's screenshot shows a new image of a mural; others are scattered through the body of the post!
The week just past was again a bit slow--in part for a new reason, and one that I intend to go into below. However, some things did get done!
Continue reading "Half and Half" »
Monday, May 10. 2021
Breakages
Summary: In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed; and a testing-change is removed.
Greetings and salutations!
This week's screenshot shows some pots, now in place in level eight:
The week just past was a bit of a slow one, I'm afraid: between personal matters and my coming down with something near the end of the week, only a limited amount was done. Still, some things were done nevertheless:
Continue reading "Breakages" »
Greetings and salutations!
This week's screenshot shows some pots, now in place in level eight:
The week just past was a bit of a slow one, I'm afraid: between personal matters and my coming down with something near the end of the week, only a limited amount was done. Still, some things were done nevertheless:
Continue reading "Breakages" »
Monday, May 3. 2021
Matters of Statuary
Summary: In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made more efficient; physics and logic for a character is improved; footsteps and death-sounds are made; and miscellaneous improvements are implemented.
Greetings and salutations!
This week's screenshot shows progress on a mural found in level eight:
The week just past was one of progress on a variety of elements, both technical and artistic, I do believe!
Continue reading "Matters of Statuary" »
Greetings and salutations!
This week's screenshot shows progress on a mural found in level eight:
The week just past was one of progress on a variety of elements, both technical and artistic, I do believe!
Continue reading "Matters of Statuary" »
Monday, April 26. 2021
A Crown for the Dead
Summary: In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said crown is implemented; a mural is begun; some text-strings are written; one more pitch is made; and an engine-tutorial is updated.
Greetings and salutations!
This week's screenshot shows the half-crown that rests with the king entombed in level eight.
The week just past was perhaps a bit of a short one, in part likely due to both a personal issue and some disruption from minor changes being made to the building in which I live. Still, some things did get done! Continue reading "A Crown for the Dead" »
Greetings and salutations!
This week's screenshot shows the half-crown that rests with the king entombed in level eight.
The week just past was perhaps a bit of a short one, in part likely due to both a personal issue and some disruption from minor changes being made to the building in which I live. Still, some things did get done! Continue reading "A Crown for the Dead" »
Monday, April 19. 2021
A King's Rest
Summary: In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible is added; a rock-cleft is near-finished; certain interior elements are polished a bit; the extents of a level-exterior are worked on; exits are updated; and more publisher-pitching is done.
Greetings and salutations!
This week's screenshot shows the corpse of a king, entombed and preserved, to be found in level eight:
The week just past once again focussed on level-building, with just a few other things done besides:
Continue reading "A King's Rest" »
Greetings and salutations!
This week's screenshot shows the corpse of a king, entombed and preserved, to be found in level eight:
The week just past once again focussed on level-building, with just a few other things done besides:
Continue reading "A King's Rest" »
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