Greetings and salutations!
This week has a somewhat... "ropey" theme, and in keeping with that, this week's screenshot:
You can also see a short (and perhaps slightly jumpy) video of the ropes in action. There have been some tweaks and changes since I made this, I believe, but it should give you an idea of how they work:
Continue reading "Roping You In!" »
Monday, June 13. 2016
The Wide World Beyond
Greetings and salutations!
This week's screenshot is a view from the top of the prologue level's pyramid, showing the work-in-progress scenery surrounding the level. As with last week, this screenshot was originally posted to Twitter for "Screenshot Saturday"; I'll likely continue to do so in future posts (unless, for whatever reason, I don't post something to that hashtag).
Continue reading "The Wide World Beyond" »
This week's screenshot is a view from the top of the prologue level's pyramid, showing the work-in-progress scenery surrounding the level. As with last week, this screenshot was originally posted to Twitter for "Screenshot Saturday"; I'll likely continue to do so in future posts (unless, for whatever reason, I don't post something to that hashtag).
Continue reading "The Wide World Beyond" »
Monday, June 6. 2016
No ledge beyond reach! (Unless I cheat ;))
Greeting and salutations!
This week's screenshots (previously posted to the "#screenshotsaturday" Twitter tag):
First, Another look at the exterior of the pyramid in the prologue level. I've reworked the ground texture (although 3D grass still evades me >_<) and improved (I hope) the surrounding forest:
Second, the "Lore" screen, showing a few lore icons:
I show more pictures on my Twitter account than I want to cram into my posts here, so take a look over there for more! You should find me under the handle @EbornIan, here.
This week, I want to talk about movement in A Door to the Mists, and in particular, climbing and "universal mounting".
Continue reading "No ledge beyond reach! (Unless I cheat ;))" »
This week's screenshots (previously posted to the "#screenshotsaturday" Twitter tag):
First, Another look at the exterior of the pyramid in the prologue level. I've reworked the ground texture (although 3D grass still evades me >_<) and improved (I hope) the surrounding forest:
I'm actually kinda happy with that forest now--although the view from the top of the pyramid still wants for work, I feel.
Second, the "Lore" screen, showing a few lore icons:
I show more pictures on my Twitter account than I want to cram into my posts here, so take a look over there for more! You should find me under the handle @EbornIan, here.
This week, I want to talk about movement in A Door to the Mists, and in particular, climbing and "universal mounting".
Continue reading "No ledge beyond reach! (Unless I cheat ;))" »
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