Summary: In which the combat prototype sees work; as do the combat -mechanics and AI; and said prototype is nearly ready to be released.
Greetings and salutations! ^_^
This week's screenshot shows the main menu of the new combat prototype:
Indeed, the week just past was given pretty much entirely to that prototype, and to work on the combat mechanic itself:
Continue reading "A Week of Combat" »
Monday, September 16. 2019
Reworking Combat
Summary: In which A Door to the Mists returns to primary focus; the ropes are removed from the prologue level; in the ropes' stead, work is done on using the lift; combat is reworked, in interaction and AI; and a new combat prototype is being made.
Greetings and salutations!
This week's screenshot shows a glimpse of some changes being made to the combat mechanic, via related changes in the options menu:
As I believe that I mentioned last week, the period up until Thursday of the week just past was a partial rest-week for me; I only returned to focussing primarily on A Door to the Mists on Thursday. As a result, it wasn't a very busy week--but it did make for a nice change of pace for a while!
Still, some things did get done:
Continue reading "Reworking Combat" »
Greetings and salutations!
This week's screenshot shows a glimpse of some changes being made to the combat mechanic, via related changes in the options menu:
As I believe that I mentioned last week, the period up until Thursday of the week just past was a partial rest-week for me; I only returned to focussing primarily on A Door to the Mists on Thursday. As a result, it wasn't a very busy week--but it did make for a nice change of pace for a while!
Still, some things did get done:
Continue reading "Reworking Combat" »
Monday, September 9. 2019
A Visual Novel Week
Summary: In which I have a bit of a rest after the demo's release; I nevertheless attend to quite a few issues raised by demo-feedback; a new version of the demo has been released; the prologue-traversal has been updated; the combat tutorial has been reworked somewhat; saving is disabled during combat; the main-menu lore-screen gains a heading; and the "Wandering Visual Novel" project comes to the fore, and starts to become an actual game.
Greetings and salutations!
For this week's screenshot, the altered traversal-challenge found in the prologue/tutorial level:
The week just past was a somewhat-quiet one, I feel:
Continue reading "A Visual Novel Week" »
Greetings and salutations!
For this week's screenshot, the altered traversal-challenge found in the prologue/tutorial level:
The week just past was a somewhat-quiet one, I feel:
Continue reading "A Visual Novel Week" »
Monday, September 2. 2019
Demo Released!
Summary: In which the demo is released; a serious bug exists in the current demo build; a new demo-build is planned; various materials are made and posted leading up to demo-release; the game sees minor touch-ups ahead of demo-release; and the "Wandering Visual Novel" project has a pretty-much complete character editor.
Greetings and salutations!
This week, instead of a screenshot, let me post the cover-tile for the demo, as shown on itch.io and IndieDB:
Perhaps the biggest news this week is that the demo has been released!
The demo is hosted on IndieDB, and should be available from the game's IndieDB page:
IndieDB Page
The demo also has a page on itch.io; the download links provided there there draw on the hosting on IndieDB:
Itch.io Page
However, it seems that there is at least one serious bug in this build, so I'm hoping to upload a new build this week--perhaps sometime around Tuesday. (And on top of the bug-fix, I intend to include a few minor touch-ups in the new build, too.)
Thus I recommend that if you want to try the demo, you wait for that release.
As to the things done in the week just past:
Continue reading "Demo Released!" »
Greetings and salutations!
This week, instead of a screenshot, let me post the cover-tile for the demo, as shown on itch.io and IndieDB:
Perhaps the biggest news this week is that the demo has been released!
The demo is hosted on IndieDB, and should be available from the game's IndieDB page:
IndieDB Page
The demo also has a page on itch.io; the download links provided there there draw on the hosting on IndieDB:
Itch.io Page
However, it seems that there is at least one serious bug in this build, so I'm hoping to upload a new build this week--perhaps sometime around Tuesday. (And on top of the bug-fix, I intend to include a few minor touch-ups in the new build, too.)
Thus I recommend that if you want to try the demo, you wait for that release.
As to the things done in the week just past:
Continue reading "Demo Released!" »
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