Summary: In which death- and damage- effects continue to be added; two more enemy-attacks gain effects; explosive seeds may be shot; bosses gain prototype art; and bosses also gain effects for attacks, damage-taking, and death.
Greetings and salutations!
This week's screenshot shows one of the prototype bosses, now with prototype art!
The week just past was perhaps to a large degree another effects-week--but with other things done besides:
Continue reading "Deadly Plants" »
Monday, November 20. 2023
A Challenging Myriapod
Summary: In which prototype attacks gain prototype effects; likewise-prototype effects are added for enemy -death and -damage; and the prototype representations of (non-boss) enemies are, I think, completed.
Greetings and salutations!
This week's screenshot shows some new prototype elements added to an enemy's attack:
The week just past was perhaps largely an effects-based week, but with some technical matters besides:
Continue reading "A Challenging Myriapod" »
Greetings and salutations!
This week's screenshot shows some new prototype elements added to an enemy's attack:
The week just past was perhaps largely an effects-based week, but with some technical matters besides:
Continue reading "A Challenging Myriapod" »
Monday, November 13. 2023
Discrete Damage
Summary: In which an apology is given; explanation is made for a missed blog-post; enemies continue to be prepared for the demo; a foe becomes visible in the aethereal; and a matter of damage sees change.
Greetings and salutations!
This week's screenshot shows some further prototype-art:
Phew! My apologies for having not posted an entry last week! To explain:
On the Sunday before last--that is, not the day prior to my writing this, but one week before that; the day prior to when I would usually have posted--I fell horribly sick. What's more, the week that followed proved to be a stressful one for me.
As a result, I fear that I wasn't in much of a position to write on Monday of last week. :/
Indeed, given the way that things were going, I elected to just take last week off of work, as sick leave.
In any case, I'm feeling largely better now I believe, and can report on the week before last, at least! And it was a week in which some things got done, I daresay:
Continue reading "Discrete Damage" »
Greetings and salutations!
This week's screenshot shows some further prototype-art:
Phew! My apologies for having not posted an entry last week! To explain:
On the Sunday before last--that is, not the day prior to my writing this, but one week before that; the day prior to when I would usually have posted--I fell horribly sick. What's more, the week that followed proved to be a stressful one for me.
As a result, I fear that I wasn't in much of a position to write on Monday of last week. :/
Indeed, given the way that things were going, I elected to just take last week off of work, as sick leave.
In any case, I'm feeling largely better now I believe, and can report on the week before last, at least! And it was a week in which some things got done, I daresay:
Continue reading "Discrete Damage" »
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