Summary:
In which a computer issue complicates both backup and blogging; audio work is done for now; the design-doc sees updates; pitching-text is started; a pitch-deck is in the works; and publisher-sorting is begun.
Greetings and salutations!
This week's screenshot shows a very work-in-progress start to a "pitch-deck" for
Moons in Crystal!
As you may gather from the above, the week just past was a departure from those before: no longer primarily an audio-week, but instead one primarily given to pitching-related matters, as I recall:
Now, before I begin, I feel that I should note that this blog-post may well miss a few things that were done in the week just past: In the usual writing of these posts, I tend to rely somewhat on the previous week's SVN commit-message as a reminder of what was done--but alas, last week my SVN machine stopped working. :/
Don't worry: I've backed up my work elsewhere for now! But it does mean that I don't have a commit message to look back on as I write this blog-post... ^^;
That said, on to what I do recall!
Perhaps the first bit of news is that I believe that I have completed the audio-work that took up the preceding few weeks! Or at least,
my portion thereof: I have a small subset of audio-effects that I still intend to contract out, for the sake of gaining professional quality in them.
As before, this process included the making of further audio-effects--a few of which made use of audio gathered from
https://freesound.org--and where called for, attendant implementation.
Said implementation did prove tricky in a few places! Perhaps in particular was the case of placing audio-effects for currents: that involved figuring out how I had previously applied some internal structure within the current-class, and using it to find a closest point.
But in the end, I think that I got all working! ^_^
And with that audio-making done, I moved on to other matters... Specifically, to preparations for sending out pitches to publishers!
This took on a few different forms:
For one, I did a little more work on the design-document, primarily in finishing and polishing the section that covers the "elevator pitch", one-sentence description, tag-line, and so on.
For another, I made a start on the text that I intend to use for pitch-submission messages: greeting and sign-off, "core features", lists of contact links, additional notes, and so on and so forth.
For a third, and as shown above, I began the making of a "pitch-deck", starting from the deck that I used for
A Door to the Mists (itself based on the
publicly-released Raw Fury deck). This process is very much in its raw, early phases: a lot of design, art, screenshotting, and writing remains to be done, I do think.
And finally, I started the process of sorting through potential publishers.
For this last I've primarily been working from the extensive list given on "
Alan's Gamedev Resources Sheet (Public)", with a few additions that I've come across myself.
And let me very much recommend that sheet! It not only lists publishers, but gives a sample of games published by them; provides links to their sites; indicates broadly what platforms they support; and more besides!
(Plus it includes other sheets which list companies that handle localisation, porting, QA, and production, and indicates that an art-company sheet is coming soon!)
From that listing I'm slowly building up my own little spreadsheet. This includes five sub-sheets: one each for publishers of high, moderate, and low interest, one for publishers that I don't intend to pitch to, and one for publishers that I'm uncertain about.
Here below then you can see a glimpse of one such sub-sheet, empty at time of screenshot. (I have no idea how those two columns ended up with dotted lines. But it seems harmless, so I'm not inclined to worry about it. ^^; )
I haven't yet gotten far with actually going through the list of publishers, but I've made a start, at the least!
And I daresay that there were other things done in the week just past besides!
That then is all for this week--stay well, and thank you for reading! ^_^