Summary: In which a new enemy is begun; and a strange bug surfaces.
Greetings and salutations!
This week's screenshot shows some new content--specifically, a new enemy in the works:
The work of the week just past was primarily given to that enemy--but a fair bit of time was also given to an odd and frustrating bug:
Continue reading "Making Progress" »
Monday, January 27. 2020
Redux Demo UPDATED!
Summary: In which the Redux Demo has a significant update; more polish is applied to combat audio; the combat tutorial becomes more reliable (and a bug is fixed in doing so); the top of a tree is felled; the model for the second level is split; and old data is automatically removed.
Greetings and salutations!
The big news this week is that a significant update to the Redux Demo has been posted!
As before, you can get it on Itch or IndieDB:
Itch.io
IndieDB
I hope that you enjoy it, and let me know what you think!
And with it, a short video depicting some of the update's more-salient changes:
As to the things done in the week just past--the release of the abovementioned demo and video aside:
Continue reading "Redux Demo UPDATED!" »
Greetings and salutations!
The big news this week is that a significant update to the Redux Demo has been posted!
As before, you can get it on Itch or IndieDB:
Itch.io
IndieDB
I hope that you enjoy it, and let me know what you think!
And with it, a short video depicting some of the update's more-salient changes:
As to the things done in the week just past--the release of the abovementioned demo and video aside:
Continue reading "Redux Demo UPDATED!" »
Monday, January 20. 2020
Tutorial Polish
Summary: In which tutorialisation is improved; the introduction to translation is reworked; the translation UI is polished; combat effects are touched-up or reworked; the prologue sees more traversal changes; and level-models can now be loaded from multiple files.
Greetings and salutations!
This week's screenshot shows a new means of accessing the game's tutorial-texts:
Quite a bit was done in the week just past! As a result, let me try to somewhat breeze through the various changes made, lest this post run overly long:
Continue reading "Tutorial Polish" »
Greetings and salutations!
This week's screenshot shows a new means of accessing the game's tutorial-texts:
Quite a bit was done in the week just past! As a result, let me try to somewhat breeze through the various changes made, lest this post run overly long:
Continue reading "Tutorial Polish" »
Monday, January 13. 2020
Traversal Changes
Summary: In which the prologue traversal changes further; the "carriable object" feature is reworked; and the player can now run.
Greetings and salutations!
This week's screenshot shows yet more alteration to the traversal in the prologue level:
Due to a three-day holiday that I took, the week just past was a slightly short one for me. However, several things did get done:
Continue reading "Traversal Changes" »
Greetings and salutations!
This week's screenshot shows yet more alteration to the traversal in the prologue level:
Due to a three-day holiday that I took, the week just past was a slightly short one for me. However, several things did get done:
Continue reading "Traversal Changes" »
Monday, January 6. 2020
A Minor Update
Summary: In which the Redux Demo has been released; a particle-effect causes trouble; the demo sees an update in response to that trouble; and a variety of minor changes are made.
Greetings and salutations!
This week's screenshot shows a leaf from a troublesome particle-effect...
The week just past was dominated by the release of the Redux Demo--not only was that release perhaps the biggest news of the week, but pretty much all of the work of that week was done for or in response to it:
Continue reading "A Minor Update" »
Greetings and salutations!
This week's screenshot shows a leaf from a troublesome particle-effect...
The week just past was dominated by the release of the Redux Demo--not only was that release perhaps the biggest news of the week, but pretty much all of the work of that week was done for or in response to it:
Continue reading "A Minor Update" »
Friday, January 3. 2020
REDUX DEMO RELEASED!
Summary: In which the redux demo is released!
Greetings and salutations!
The big news is that the Redux Demo is out!
You can find it here:
Itch.io
(And that itch.io page has been significantly revamped, too!)
Press-kit:
Press-kit on thaumaturge-art
And with the demo, a new trailer!
Continue reading "REDUX DEMO RELEASED!" »
Greetings and salutations!
The big news is that the Redux Demo is out!
You can find it here:
Itch.io
(And that itch.io page has been significantly revamped, too!)
Press-kit:
Press-kit on thaumaturge-art
And with the demo, a new trailer!
Continue reading "REDUX DEMO RELEASED!" »
Monday, December 23. 2019
Redux Demo Nighing! (Hopefully.)
Summary: In which the new trailer is done (but not yet available); game-pages and press-kits are updated; the redux demo is, I think, near-ready; a significant performance issue delays the demo; that delay gives time for additional changes; various tweaks and fixes are enacted; a week off is declared; there may be a special blog post on 3 January; and a well-wish for the season is given.
Greetings and salutations!
This week's screenshot shows one more still from the new trailer:
The work of the week just past was a blend of fixes and tweaks to the game itself, of trailer-making, and of updates to game- and press- pages ahead of the new demo:
Continue reading "Redux Demo Nighing! (Hopefully.)" »
Greetings and salutations!
This week's screenshot shows one more still from the new trailer:
The work of the week just past was a blend of fixes and tweaks to the game itself, of trailer-making, and of updates to game- and press- pages ahead of the new demo:
Continue reading "Redux Demo Nighing! (Hopefully.)" »
Monday, December 16. 2019
Touch-ups and Video Work
Summary: In which a combat video is available; the combat AI sees tweaks; level two has some touch-ups; the new trailer progresses; mouse-capture may be toggled via check-box; the standard check-box image is polished a bit; and level-skipping is disallowed for the demo.
Greetings and salutations!
In place of a screenshot this week, we have a new video! Specifically, the final version of that "updated combat" video that I believe that I mentioned in last week's post:
As the title may suggest, the week just past was one of both touch-ups and video-work:
Continue reading "Touch-ups and Video Work" »
Greetings and salutations!
In place of a screenshot this week, we have a new video! Specifically, the final version of that "updated combat" video that I believe that I mentioned in last week's post:
As the title may suggest, the week just past was one of both touch-ups and video-work:
Continue reading "Touch-ups and Video Work" »
Monday, December 9. 2019
Videos In Progress
Summary: In which the trailer video makes progress; a new combat video is underway; level two may be done; popup-menu items no longer look like buttons; scroll-bars can be operated by mouse-wheel; and the game-window is now "decorated".
Greetings and salutations!
This week's screenshot shows a still from the work-in-progress trailer:
And indeed, that video was perhaps the greatest part of the work done in the week just past, with a few other things done besides:
Continue reading "Videos In Progress" »
Greetings and salutations!
This week's screenshot shows a still from the work-in-progress trailer:
And indeed, that video was perhaps the greatest part of the work done in the week just past, with a few other things done besides:
Continue reading "Videos In Progress" »
Monday, December 2. 2019
A Little Variation
Summary: In which the colours of level two gain some variety; and the new trailer sees progress.
Greetings and salutations!
This week's screenshots show level two, now with some additional variation in its colours:
The week just past was largely divided between the above and video-making:
Continue reading "A Little Variation" »
Greetings and salutations!
This week's screenshots show level two, now with some additional variation in its colours:
The week just past was largely divided between the above and video-making:
Continue reading "A Little Variation" »
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