Summary: In which level two continues to grow; window- and door- frames are added; placeable planks and ladders are considered; movement speed is increased; and ladders see some tweaks.
Greetings and salutations!
For this week's screenshots, an overview of level two as it currently stands--still incomplete, and work-in-progress, but slowly building up, I feel:
The week just past was a little slow, I feel. Still, a few things did get done:
Continue reading "Slowly, The Level Grows" »
Monday, April 23. 2018
Construction Work
Summary: In which prefabs see changes and fixes; level-building is started in earnest; a new window may aid workflow; window- and door- frames are being added; and ladder-generation code is tweaked.
Greetings and salutations!
For this week's screenshots, some work towards level two, in both prefabs and level-building:
The week just past was a bit of a slow one, perhaps, but nevertheless not without its progress, I feel:
Continue reading "Construction Work" »
Greetings and salutations!
For this week's screenshots, some work towards level two, in both prefabs and level-building:
The week just past was a bit of a slow one, perhaps, but nevertheless not without its progress, I feel:
Continue reading "Construction Work" »
Monday, April 16. 2018
Adventures in Blender
Summary: In which prefabs are done; prefabs aren't as easy as I'd hoped; Blender-scripts prove very useful; ladders may be placed in Blender; blob-light purviews are improved; stepping off of ledges is addressed; and the resolution drop-down is better populated.
Greetings and salutations!
For this week's screenshot, support for adding ladders in Blender--on the left, a view in Blender; on the right, a view of the same in the game:
The week just past was primarily dedicated to work on the second level, or work related to level-building, with a few excursions into other matters. Let me elaborate:
Continue reading "Adventures in Blender" »
Greetings and salutations!
For this week's screenshot, support for adding ladders in Blender--on the left, a view in Blender; on the right, a view of the same in the game:
The week just past was primarily dedicated to work on the second level, or work related to level-building, with a few excursions into other matters. Let me elaborate:
Continue reading "Adventures in Blender" »
Monday, April 9. 2018
Architectural Work
Summary: In which I try to figure out how to design and build level two; level -prefabs and -props are made; the sky sees some updates; and a feature from one shader is copied into another.
Greetings and salutations!
This week, I have two things to show by screenshot or gif. First, some changes to the sky-shader; and second, various prefabs and props that I've been working on for use in building level two:
The main work of the week just past was focussed on level two--but a few other things saw progress, too.
Continue reading "Architectural Work" »
Greetings and salutations!
This week, I have two things to show by screenshot or gif. First, some changes to the sky-shader; and second, various prefabs and props that I've been working on for use in building level two:
Some changes to the sky.#ADoorToTheMists #gamedev #indiedev #indiegame #screenshot pic.twitter.com/ZNbqv8gP7j
— Ian Eborn (@EbornIan) April 4, 2018
The main work of the week just past was focussed on level two--but a few other things saw progress, too.
Continue reading "Architectural Work" »
Monday, April 2. 2018
Level-Building Uncertainties
Summary: In which the demo makes incremental progress; work on building level two is begun; there are uncertainties as to how to go about this; a shader is experimented with; and climbing bugs are fixed.
Greetings and salutations!
This week's screenshots show some early steps in building level two:
The week just past was a moderate one, I feel, with a number of things being done:
Continue reading "Level-Building Uncertainties" »
Greetings and salutations!
This week's screenshots show some early steps in building level two:
The week just past was a moderate one, I feel, with a number of things being done:
Continue reading "Level-Building Uncertainties" »
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