Summary: In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added; a level is believed near-complete; and a new level's rough draft is begun.
Greetings and salutations!
This week's screenshot shows a bit of detail added to one of the tombs in level eight:
Such polish was the main work of the week just past--that and a bit of preparatory writing:
Continue reading "An Enchanted Sarcophagus" »
Monday, May 24. 2021
Entryway Signage
Summary: In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances; and goal -logic and -text is added.
Greetings and salutations!
This week's screenshot shows a sign above a door--it helps to know whose tomb one is breaking into!
The week just past was again slow, but things were done:
Continue reading "Entryway Signage" »
Greetings and salutations!
This week's screenshot shows a sign above a door--it helps to know whose tomb one is breaking into!
The week just past was again slow, but things were done:
Continue reading "Entryway Signage" »
Monday, May 17. 2021
Half and Half
Summary: In which murals are made or polished; examination objects and logic are put in place for said murals, and for a piece of graffiti; text is written for those examinations and the conclusions drawn from them; a minor footstep-sound issue is fixed; breakable pots gain placement sounds; the actions of a set of guardians are given likely-final timings; and response is begun to the possibility of no publication being gained.
Greetings and salutations!
This week's screenshot shows a new image of a mural; others are scattered through the body of the post!
The week just past was again a bit slow--in part for a new reason, and one that I intend to go into below. However, some things did get done!
Continue reading "Half and Half" »
Greetings and salutations!
This week's screenshot shows a new image of a mural; others are scattered through the body of the post!
The week just past was again a bit slow--in part for a new reason, and one that I intend to go into below. However, some things did get done!
Continue reading "Half and Half" »
Monday, May 10. 2021
Breakages
Summary: In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed; and a testing-change is removed.
Greetings and salutations!
This week's screenshot shows some pots, now in place in level eight:
The week just past was a bit of a slow one, I'm afraid: between personal matters and my coming down with something near the end of the week, only a limited amount was done. Still, some things were done nevertheless:
Continue reading "Breakages" »
Greetings and salutations!
This week's screenshot shows some pots, now in place in level eight:
The week just past was a bit of a slow one, I'm afraid: between personal matters and my coming down with something near the end of the week, only a limited amount was done. Still, some things were done nevertheless:
Continue reading "Breakages" »
Monday, May 3. 2021
Matters of Statuary
Summary: In which a mural is worked on; a shader is extended to support that work; a depth-offsetting issue is addressed; a buffer-bug is fixed; a statue is made more efficient; physics and logic for a character is improved; footsteps and death-sounds are made; and miscellaneous improvements are implemented.
Greetings and salutations!
This week's screenshot shows progress on a mural found in level eight:
The week just past was one of progress on a variety of elements, both technical and artistic, I do believe!
Continue reading "Matters of Statuary" »
Greetings and salutations!
This week's screenshot shows progress on a mural found in level eight:
The week just past was one of progress on a variety of elements, both technical and artistic, I do believe!
Continue reading "Matters of Statuary" »
(Page 1 of 1, totaling 5 entries)