Summary: In which a level is worked on; an enemy's projectiles are given a new appearance; a tool's UI is updated; some enemy AIs are given logic for handling walls; projectiles also deal better with walls; lighting is altered; and a miscellany of minor changes is made.
Greetings and salutations!
This week's screenshot shows an update in the shots fired by Kobold enemies:
The week just past was an interesting one, I feel, centred around level-building and radiating out from it:
Continue reading "Lightening Up" »
Monday, January 22. 2024
To Health Bar or Not To Health Bar--That is the Question!
Summary: In which the Ancient Kings gain various tweaks and changes; a miscellany of work is done on the bosses and boss-level of the demo; that boss-level is, I think, now complete; work returns to the standard-enemy-level; various standard enemies are tweaked, fixed, or updated; an enemy being (intentionally) able to walk through walls is addressed; centipedes and mushrooms gain new effects; a potential-but-debated feature is tried; and some tweaks and bug-fixes are enacted.
Greetings and salutations!
This week's screenshot shows the entrance-hall of the boss-level in the new demo. Each portal leads to a boss, and is marked by a flame indicating the expected difficulty of that boss...
I'm curious: Which boss do you think goes with which flame...?
As a reminder, the bosses are:
In any case, the week just past was perhaps primarily a week of tweaking and polishing, although other things were done, too:
Continue reading "To Health Bar or Not To Health Bar--That is the..." »
Greetings and salutations!
This week's screenshot shows the entrance-hall of the boss-level in the new demo. Each portal leads to a boss, and is marked by a flame indicating the expected difficulty of that boss...
I'm curious: Which boss do you think goes with which flame...?
As a reminder, the bosses are:
- The Ancient Kings
- The Dragon
- The Shattered Noble
- The Shattered Knight
- The Thorn Guardian
In any case, the week just past was perhaps primarily a week of tweaking and polishing, although other things were done, too:
Continue reading "To Health Bar or Not To Health Bar--That is the..." »
Monday, January 15. 2024
Polished Crystals
Summary: In which work resumes in the new year; fluids and crystals gain highlights; line-of-sight is implemented; some bosses are tweaked ahead of the demo; expected boss-difficulty is indicated in the demo; a combat-spell gains a bounce; some bugs and issues are addressed; and a drop in frame-rate is investigated and, I think, ameliorated.
Greetings and salutations!
And indeed, a happy new year! ^_^
This week's screenshot shows some upgrades to my crystal-shader, now including some basic lighting!
The week just past saw my return to work!
I'll confess that it took a few days for me to get back into the swing of things, I daresay--but I used that time to implement a few smaller changes that I had in mind.
Still, the week overall was a varied one, with things being done in visual, gameplay, and technical matters all:
Continue reading "Polished Crystals" »
Greetings and salutations!
And indeed, a happy new year! ^_^
This week's screenshot shows some upgrades to my crystal-shader, now including some basic lighting!
The week just past saw my return to work!
I'll confess that it took a few days for me to get back into the swing of things, I daresay--but I used that time to implement a few smaller changes that I had in mind.
Still, the week overall was a varied one, with things being done in visual, gameplay, and technical matters all:
Continue reading "Polished Crystals" »
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