Summary:
In which a minigame is all but done; a moon's appearance sees work; and the exit from a dream is made less busy.
Greetings and salutations!
This week's screenshot shows some work-in-progress changes to the look of the Vertical Slice Moon:
The main of the work done in the week just past went perhaps into one specific minigame--but with a few other things done besides:
That minigame, then, is the race that I believe that I've previously shown. In the week just past I set about completing it: implementing opponent racers; changing the underlying logic to account for them; cleaning up the the appearance of various elements; adding a wreath of victory for the winner; and more besides!
And indeed, I believe that I have it thus pretty much done! I have a few touch-ups in mind, but the race can now be started, run against two opponents, and completed--whether won or lost!
Those opponents are fairly straightforward things: their appearance borrows from the "space traffic" that I've previously covered, I believe, while their behaviour is simply to follow a set of waypoint markers. Still, each has slightly differing capabilities, and a different set of waypoints, and thus their movements and results are quite different.
You should see below a gif of the race being started:
Posting much more of the race here would, I feel, somewhat bloat this entry--so, if you want to see further snippets of the race in action, let me instead direct you to
the thread on my Twitter account in which I posted such.
The race is encountered in the Vertical Slice Moon, and, as shown in the first screenshot above, I've made a start at the appearance of that moon.
This is still very much a work-in-progress, but you can see at least the direction that I'm taking, I hope!
I mentioned in a previous blog-post, I believe, the matter of the player-character slipping at times into a dream. In the week just past, then, I enacted a tweak intended to improve the exit from that dream.
In short, I've implemented the ability to suppress the titles that (usually) appear when entering a world or level.
This then makes, I think, for a cleaner re-entry to the waking world from the dream, and, given the other messages shown as part of that event, a less cluttered one too.
And as per usual, there were a number of changes, tweaks, and fixes enacted in the week just past that don't seem worth detailing here!
That then is all for this week--stay well, and thank you for reading! ^_^