Summary: In which a demo is completed; an NPC is animated; two codex-entries are become acquirable; in-game text is written; a splash-screen is added; a planet gains topography; points of interest are placed on planets; a planetary puzzle is made; a map gains icons; an ability-icon is polished; linear-traps gain dust-puffs; and a bunch of bugs are fixed.
Greetings and salutations!
This week's screenshot shows a (demo-)point-of-interest on the surface of a planet!
The week just past was... a busy one! A week of polishing, and of bug-fixing, and of finishing:
Continue reading "Fixing and Finishing" »
Monday, December 5. 2022
More Healing and More Damage
Summary: In which levels are completed; fossils adorn terrain; text is written; as is level-logic; the use of a quest-item is finished; a miniboss sees changes; solar systems heal; a new trap is made; a holiday is announced (with bearing on the next blog post); and a seasonal well-wish is given.
Greetings and salutations!
This week's screenshot(-excerpt) shows a fossil discovered in the "Halls of the Ancients" region of the Ossuary Moon:
The week just past was perhaps somewhat of a miscellany-week, a week of various and varied bits of polish and finishing:
Continue reading "More Healing and More Damage" »
Greetings and salutations!
This week's screenshot(-excerpt) shows a fossil discovered in the "Halls of the Ancients" region of the Ossuary Moon:
The week just past was perhaps somewhat of a miscellany-week, a week of various and varied bits of polish and finishing:
Continue reading "More Healing and More Damage" »
Monday, November 28. 2022
Bones to Show
Summary: In which a level gains polish; decorations are composed of parts; a level is lit; a quest-item is given an appearance of its own; the use for said item is begun; spawners are tweaked and added; some level-logic is put in place; and artefact and upgrade texts are added to the codex.
Greetings and salutations!
This week's screenshot shows a scene previously shown--but now with more decoration, and with lighting!
The week just past was once again primarily a week of decor and polish--although while primarily in visual elements, not exclusively:
Continue reading "Bones to Show" »
Greetings and salutations!
This week's screenshot shows a scene previously shown--but now with more decoration, and with lighting!
The week just past was once again primarily a week of decor and polish--although while primarily in visual elements, not exclusively:
Continue reading "Bones to Show" »
Monday, November 21. 2022
Giving Shape to Stone
Summary: In which level-polishing continues; a different aesthetic task usurps said polishing; healing is separated from utilities; the tutorial is then revised; and level-polishing resumes.
Greetings and salutations!
This week's screenshot shows the "Hall of Flow" in the Vertical Slice Moon, now with a bit more "depth" to its walls!
The week just past was... for a change, not primarily a level-polish week. There was some of that, and other things besides, but one particular task arose to call me away:
Continue reading "Giving Shape to Stone" »
Greetings and salutations!
This week's screenshot shows the "Hall of Flow" in the Vertical Slice Moon, now with a bit more "depth" to its walls!
The week just past was... for a change, not primarily a level-polish week. There was some of that, and other things besides, but one particular task arose to call me away:
Continue reading "Giving Shape to Stone" »
Monday, November 14. 2022
Skeletal Art
Summary: In which levels receive polish; lighting is tweaked; and a mist-effect likewise is tweaked.
Greetings and salutations!
This week's screenshot shows progress on the polish-pass of the "Bone Galleries" level of the Ossuary Moon:
Naturally, it was such polish that occupied the majority of the week just past, I believe, with a few other things besides:
Continue reading "Skeletal Art" »
Greetings and salutations!
This week's screenshot shows progress on the polish-pass of the "Bone Galleries" level of the Ossuary Moon:
Naturally, it was such polish that occupied the majority of the week just past, I believe, with a few other things besides:
Continue reading "Skeletal Art" »
Monday, November 7. 2022
Decorating the Dark
Summary: In which a level gains polish and finish; the same is started for another level; special effects may be placed in levels; special effects may be pre-defined; breakables may reference said pre-defined effects; walls are given "depth"; and shadows are tinted.
Greetings and salutations!
This week's screenshot shows a location within the "Dismal Halls" of the Ossuary Moon, now decorated:
The week just past was, once again, a level-building week--albeit again with a few other things besides:
Continue reading "Decorating the Dark" »
Greetings and salutations!
This week's screenshot shows a location within the "Dismal Halls" of the Ossuary Moon, now decorated:
The week just past was, once again, a level-building week--albeit again with a few other things besides:
Continue reading "Decorating the Dark" »
Monday, October 31. 2022
Traps and Gems
Summary: In which another level's first-draft is (pretty much) completed; a start is made to the next pass over the Ossuary's levels; some textures are touched up; linear traps become more prompt; linear traps further become more indicative; an enemy now stops short; the interaction is tweaked between mana crystals and an enemy that takes advantage of them; and some performance issues are addressed.
Greetings and salutations!
This week's screenshot comes from the "Dismal Halls" level of the Ossuary Moon, now a bit more filled out:
Naturally, the week just past was once again a level-building week for the most part, albeit with a variety of other tasks besides:
Continue reading "Traps and Gems" »
Greetings and salutations!
This week's screenshot comes from the "Dismal Halls" level of the Ossuary Moon, now a bit more filled out:
Naturally, the week just past was once again a level-building week for the most part, albeit with a variety of other tasks besides:
Continue reading "Traps and Gems" »
Monday, October 24. 2022
Bones of Stone
Summary: In which a level's first draft is completed; and a new draft is begun.
Greetings and salutations!
This week's screenshot one again shows progress on a level of the Ossuary Moon:
Naturally, the week just past remained primarily a level-building week:
Continue reading "Bones of Stone" »
Greetings and salutations!
This week's screenshot one again shows progress on a level of the Ossuary Moon:
Naturally, the week just past remained primarily a level-building week:
Continue reading "Bones of Stone" »
Monday, October 17. 2022
The Lights and the Dark
Summary: In which a level's first-draft is completed; the game's approach to lighting is adjusted; some extant lighting is tweaked in response to that adjustment; a few lighting omissions are addressed; a level gains a theme; a new level is begun; a hall gains a new trap; and the logic of creature-respawning is altered.
Greetings and salutations!
This week's screenshot shows some lighting within the "Bonehoards" level of the Ossuary Moon--and with that, some changes to lighting in the game:
As with last week, the work of the week just past was primarily given to level-building, with a few other things besides:
Continue reading "The Lights and the Dark" »
Greetings and salutations!
This week's screenshot shows some lighting within the "Bonehoards" level of the Ossuary Moon--and with that, some changes to lighting in the game:
As with last week, the work of the week just past was primarily given to level-building, with a few other things besides:
Continue reading "The Lights and the Dark" »
The Lights and the Dark
Summary: In which a level's first-draft is completed; the game's approach to lighting is adjusted; some extant lighting is tweaked in response to that adjustment; a few lighting omissions are addressed; a level gains a theme; a new level is begun; a hall gains a new trap; and the logic of creature-respawning is altered.
Greetings and salutations!
This week's screenshot shows some lighting within the "Bonehoards" level of the Ossuary Moon--and with that, some changes to lighting in the game:
As with last week, the work of the week just past was primarily given to level-building, with a few other things besides:
Continue reading "The Lights and the Dark" »
Greetings and salutations!
This week's screenshot shows some lighting within the "Bonehoards" level of the Ossuary Moon--and with that, some changes to lighting in the game:
As with last week, the work of the week just past was primarily given to level-building, with a few other things besides:
Continue reading "The Lights and the Dark" »
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